Equilibrium Design
We design the game.
Not just the agents.
Every production multi-agent system is a game — agents with objectives, constraints, and incentives. We architect the equilibrium so the system converges to the right outcome by construction.
Nash equilibria, Stackelberg hierarchies, and observable payoffs are not academic abstractions. They are the engineering primitives behind agent systems that hold up under pressure.
Change the payoffs. Watch the equilibrium shift.
Both defect — the system converges to mutual loss. Redesign the payoffs.
Switch allocation policies. See who games the system.
Proportional allocation creates inflation incentives. Agents learn to overstate need — the system diverges from truth.
Toggle observability. Watch trust compound or collapse.
Observable payoffs compound trust. Both sides converge to cooperation.
Expand each layer. See who governs whom.
Each layer sets policy before the layers below optimize. The architecture is incentive-compatible by construction.